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All posts created by harneloot

harneloot
Bob
Now tokens, they've got a more complicated history. Finding ways to make them feel more useful without undermining the value of crafted consumables is something I do want to revisit soon, but it's going to require some careful thought and will likely have to wait until some much higher priority features get worked on.

Very, very, very good to hear!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Or you could get rid of tokens entirely (or at least most of them) and have the mobs drop something else instead. If there were a lot less tokens dropped then there would be a lot more call for Alchemists and Apothecaries and help tune the economy like ammo is doing. Just my 2cp.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I have that recipe Araevin…hit me up in Discord.

NM - was reading your first post from september.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Flari-Merchant
P.S We plan to have all of our structures available to at least all that are not aggressive to us or our friends.

This is true now, or only in the *future*?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Wow…..who knew? smile

Thanks for digging all that out and posting it Edam. Can we can some word from Bob about if any of this is working as intended?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Going to have to station an alt up there stocked with coin smile

Good luck with the venture!

Also - will you still be selling in TK, or will all production and sales now be based in Carpe? Thanks!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
May Bob & Cole be infused with the Christmas Magic, and may all have a wonderful day filled with light, and family/friends and Hope!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I have not found that T1 ammo of any plus to be as effective as T2 ammo of any plus, which is as it should be. My experience tells me that when fighting at my weight class or above, it takes 3-6 less shots to kill something with T2 ammo than with T1. Using T1 ammo it takes too long to bring down the High T2 and T3 mobs, thus inviting possible death or other consumable/power expenditures to stay alive, which then must be factored into the ammo cost.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I hardly see the AH as *essential*….?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Flari-Merchant
These are great incentives for any settlement that can "get it together" for the next cpl and 1/2 weeks. smile

Will be interesting to see if this *wakes any sleeping bears* smile

Very nice Holiday gift Bob - thanks!
Xyzzy - gatherer, yeoman archer, swamp monster.