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All posts created by harneloot

harneloot
I think the subtleties of narrative, and story and politics and intrigue and history and agendas are what draw me to this game over a MOBA the same way RPGs draw me over board games or sporting events. What you say has some merit, but it isn't all of the story and certainly not all of the interest…at least for me. YMMV.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Caldeathe Baequiannia
Decius
Caldeathe Baequiannia
Thod-Theodum
created value by killing 70%
The continuous assertion that players "create value" by taking most of the loot from an escalation is probably the second most ludicrous thing happening on the boards right now. People take down a hex because they get loot. They are not "creating value." If there were the slightest truth to that, they would not have farmed them for weeks on end when it was possible. Fighting escalations is harvesting them, both for loot and for achievements, it is not "creating value."
What? Farming escalations for recipes is pretty much the definition of "creating value". It also involves extracting that value for themselves, which is what players in PvP games do.
Come on, Decius. It creates value for the farmers, immediately. It doesn't create value in the hex. We're talking about the pretense that having taken down part of the escalation, you've somehow earned the right to be part of the boss kill. Taking 70% off the escalation does not make the escalation more valuable for the people that follow, it makes it less valuable. And when done by people from far away, it drains the value from the region where it was created toward the regions where the population is most dense. 20,000 years of civilization has given us ample proof of what happens when empires take what they want from others. They concentrate the wealth in the hands of a small group and send the areas they've raped into poverty. We all understand that's the way it is, but please don't act like it's the British doing South-East Asia or the Americas a favour?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Quijenoth Starkiller
what we need is community level conflicts, settlement warfare and territory claims that actually mean something! This is the heart of what Xeilias wanted to bring to PFO. the good and evil battle was meaningful, it created content for the game.

Except what they actually brought was juvenile bully tactics against people/a settlement they decided they didn't like because they couldn't get the best of in the Forum wars. Don't lets paint them and their threats to follow certain players out of PFO and into other games just to continue to harass them as anything less that sociopathic, ok?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Who are the Free Highlanders?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Well, to be fair Cal, HRC members in the past have poached resources in our lands (and may still?), often to the point of serious degradation. We are not on terrifically friendly terms with you and you had not claimed said escalation hex. Now that you have made your claim, the next Gathering of Legends is yours to farm in peace (provided you do so in a timely mannersmile). A more chaotic and/or evil settlement group might have ignored your pleas. If you need complete peace in your corner of the world than make stronger alliances, practice appeasement, or use crowdforging to move the game more towards an instanced theme-park where everyone gets their own happy dungeon to explore at their leisure.

Well done on HRC finally entering the territory claim game/bonanza currently sweeping the River Kingdoms. smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Caldeathe Baequiannia
harneloot
BL - the Taverns are not 100% immune from takeover/destruction. The location was chosen during the Landrush and cannot be changed - just like the settlements.
They most certainly are. Players can not have any effect on them. Only failure to pay the devs can result in their removal. Settlements can be lost without the devs agreement or assistance

Sounds like a problem to take up with the Devs smile (looks like maybe they put it in to possibly be provocative?)smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Bringslite
MidniteArrow
As a point of clarification, what is the HRC justification for laying claim to the disputed hexes?

Possibly that they laid claim to them first. That it is messy and clearly provocative to claim territory INSIDE of another entity's claimed territory. That it is an extremely BAD PRECEDNT to start centering territory claims on structures that cannot be removed by any means save the owner's will or failure to put a few coins in a slot.

Just claim the hexes. You do not need to hang them from something like this. Bad mojo. Bad idea. Just bad for the game.

I disagree and think it is GOOD for the game - look at all the content created! Of course you have to hang territory claims on things like proximity to settlements and other permanent in-game structures - what else is there that is more meaningful to hang them on? Provocative is good as long as nobody is being a jerk about it. smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Midnight Blue
MidniteArrow
Control and ownership of the tavern referred to as "The Haven" is currently voluntarily transferred to the Brighthaven Alliance by the technical owner of "The Tavern". Any claim to the contrary should be made by the technical owner of "The Tavern."
So any of us that Andius invited to visit the tavern when installed are free to ignore the proscription?

Andius was neither the original person who pledged/purchased the Tavern nor the major contributor (by far). The Tavern was funded jointly by members of the Brighthaven Alliance.

It is a Tavern, not and Inn, and is designated as such by GW because it has a different in-game function (though most of those functions are not currently *in-game*)

There are currently no in-game mechanics to prevent anyone from going anywhere or claiming anything they like (or piss on) as theirs. So yes, there is nothing preventing you from going to the Tavern. Have an adult beverage or three on me, but don't blame me if you loose your mule on the way home smile

This is a territory control sandbox game. Stuff like this makes the game interesting and fun just as the in General Chat announcement by a member of HRC of their sudden and newly articulated claim to the lion hex near Talonguard turned what would have been another run-of-the-mill escalation farming event into more interesting content. Isn't this part of the fun and reason why we are drawn to and are still playing this game? I now look forward to wrangling things out with Decius and Phaeros as well as watching out for poachers in our newly declared territory.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
DLoren
harneloot
BL - the Taverns are not 100% immune from takeover/destruction. The location was chosen during the Landrush and cannot be changed - just like the settlements.

As long as you pay upkeep coin for the tavern every month, it is immune to siege warfare and can never be taken away from you.
Pay to Win

Are you being deliberately obtuse, or do you actually believe the word *coin* means out of game money? My guess is they mean Bulk resources, but they could actually mean in game gold, which might be a lot more difficult to pay and add a fun twist to tavern ownership.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
BL - the Taverns are not 100% immune from takeover/destruction. The location was chosen during the Landrush and cannot be changed - just like the settlements.

Pledge $5,000 or more

Crowdforger Tavern Owner -
Patrons at this level get all the Alpha level rewards, including full access to the Alpha playtest and month one access to the Beta through the Early Enrollment process. In addition, this reward gives you ownership of a tavern somewhere in the Crusader Road starting area for Pathfinder Online. This tavern will be located on one of the roads between settlements and will be a valuable stopping off point for people moving through the wilderness. The exact location will be offered to each backer on a first-backed, first choice basis. You'll work with the Goblinworks staff to customize aspects of your tavern, including the design of an NPC "regular" who always sits at the bar, giving customers a friendly face to see every time they come to visit. You'll also get a chance to choose five illustrations from Paizo Publishing's vast catalog of fantasy imagery to hang as paintings in your tavern. The Goblinworks staff will work with you to name your tavern and design a unique sign outside. Six months of upkeep costs for the tavern will be issued to your account when you start the game. As long as you pay upkeep coin for the tavern every month, it is immune to siege warfare and can never be taken away from you.

ESTIMATED DELIVERY:
Jan 2016
Limited (4 left of 10) • 6 backers

There are (potentially) 6 more out there - anyone know where?
Xyzzy - gatherer, yeoman archer, swamp monster.