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All posts created by harneloot

harneloot
Bob
We don't want to up-end the whole game to make room for PvP-averse players, but there's a really meaty game here that many of them would enjoy but for the risk of PvP. Ideally, every player is still content for every other player in an important sense, so these new players still make the game world richer for everybody, they just won't be content in the sense of being potential PvP targets.

Ummm…don't mean to be rude but PFO is NOT a fabulous on-line co-op RPG by any stretch of the imagination. The meat of this game lies in the open sandbox nature of it. You start allowing people to opt out (even more than they already can with High Sec hexes) and all you will have left is tasteless & overly chewy grizzle.

Some good suggestions/ideas Maxen….
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
NightmareSr
I might be completely wrong, but seems like opting out of anything in a true sandbox games sort of ruins the idea of a sandbox doesn't it?
Can I "Opt-out" of being attacked by ninjas until I am in T3 gear? smile

Couldn't agree more.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Blackwood Glade was more than happy to help one of its allies and appreciates the trade that facilitated it!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
PFO is, and always has been, an open world non-instanced territorial control sandbox game. Without open world PvP, what do you really have left in this game? Escalations, gathering and crafting + running simulator? I am perplexed why anyone would bother playing PFO for more than a few days without the whole basic premise of being able to slowly seize control of, and vie for, territory? I think having toons running around immune to PvP will completely change the whole central organizing principal of the game. Everyone who currently plays PFO and bothers to read these forums think for a second what this game would be like if all of us still left playing suddenly were immune to PvP…..is that a game you would want to keep playing? Maybe the answer is a resounding "YES!" and so I am the anachronism and need to adapt or go extinct, but I honestly don't think so. Without at least the *possibility* of danger (as BL puts it) is yet another round of Elite Dark Elves really that enticing?

There have to be other ways to balance PvP risks than what is being proposed. Maybe all shield hexes are Ultimate Security like TK or maybe they stay High Security but have Thornguards stationed all long them at intervals (RUN to the next Thornguard station!). Maybe all shield hexes nerf everyone down to only having T1 feats active? Maybe there are new alchemicals that give a temporary PvP immune flag (while also slowing you are some such other penalty). Craftable holdings that make the hex Ultimate Security and if a monster hex is ringed completely by them, then it to takes on that security level?

People running all around My Swamp doing whatever and I have no recourse but to gnash my teeth and watch? No thanks!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Does the *individual characters can be subscribed to earn xp over time* mean you can add more training characters to the same account for less than the full $15/month each it now costs? So, maybe $15 for one toon then $5 for each additional one on the account that is training xp?
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
So, is there no downside at all to remaining invulnerable to PvP? Players can go anywhere on the map and remain invulnerable? Can anyone *raise and lower* their PvP flags at any time, for any reason?

I've stuck with PFO a long time, but this may be the deal breaker for me. Maybe it will be a more successful game because of this proposed change, but, if so, it will not be a game I will spend time playing any longer.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Sounds like a clarion call for the PFO version of Eve *Skill Injectors* - would help raise money AND keep players playing!

How about a modest xp bonus for every consecutive month subbed (like 1000xp per?). Buy a year and get the bonus all at once?

Or, as has been suggested before I think - front load the first month or first three months of xp…or maybe just get a free bonus 10,000xp if you sub for a second month? Something - please!!!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I see a lot of problems with any form of teleport. Force projection as Edam describes being a huge one, but also skipping huge amounts of bulk around the map, huge amounts of merchandise you craft in one settlement but want to sell in another, penalizing settlements that are further from NPC towns such that nobody bothers visiting them, etc

Auto travel seems fine, but why not just press R and casually pay attention of a smaller game window or second monitor while you do some web-surfing or video watching and your toons runs for 15 minutes to cross the map (or some lesser part of the map which takes proportionally less time)? Get on voice comms and chat with your settlement mates while you run. (it has never taken me 30 minutes - 1 hour to run across the map…unless maybe you are going all the way from the NW corner to the SE corner or something similar. Mostly people just run about in their general settlement's territory, don't they?)

Is having to pay attention to the running toon the issue or the time it takes? If the latter, invest in some Speed Potions - they really do make a heck of a difference! Maybe there should be a lesser token of Quickness instead of some of the more useless ones that are clogging up our vaults? And of course there is always Energetic Field, Agile Feet and Speed Spell available now too.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
JustSomeChick
Thank you kindly for the reply smile

I did find a very friendly player last night, and the general chat is always so helpful and encouraging (a rare thing in gaming these days!)

I've decided to commit to a year. I'm really looking forward to seeing what you guys have planned smile

Welcome aboard! smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Well done!
Xyzzy - gatherer, yeoman archer, swamp monster.