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All posts created by harneloot

harneloot
So, is there no downside at all to remaining invulnerable to PvP? Players can go anywhere on the map and remain invulnerable? Can anyone *raise and lower* their PvP flags at any time, for any reason?

I've stuck with PFO a long time, but this may be the deal breaker for me. Maybe it will be a more successful game because of this proposed change, but, if so, it will not be a game I will spend time playing any longer.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Sounds like a clarion call for the PFO version of Eve *Skill Injectors* - would help raise money AND keep players playing!

How about a modest xp bonus for every consecutive month subbed (like 1000xp per?). Buy a year and get the bonus all at once?

Or, as has been suggested before I think - front load the first month or first three months of xp…or maybe just get a free bonus 10,000xp if you sub for a second month? Something - please!!!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I see a lot of problems with any form of teleport. Force projection as Edam describes being a huge one, but also skipping huge amounts of bulk around the map, huge amounts of merchandise you craft in one settlement but want to sell in another, penalizing settlements that are further from NPC towns such that nobody bothers visiting them, etc

Auto travel seems fine, but why not just press R and casually pay attention of a smaller game window or second monitor while you do some web-surfing or video watching and your toons runs for 15 minutes to cross the map (or some lesser part of the map which takes proportionally less time)? Get on voice comms and chat with your settlement mates while you run. (it has never taken me 30 minutes - 1 hour to run across the map…unless maybe you are going all the way from the NW corner to the SE corner or something similar. Mostly people just run about in their general settlement's territory, don't they?)

Is having to pay attention to the running toon the issue or the time it takes? If the latter, invest in some Speed Potions - they really do make a heck of a difference! Maybe there should be a lesser token of Quickness instead of some of the more useless ones that are clogging up our vaults? And of course there is always Energetic Field, Agile Feet and Speed Spell available now too.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
JustSomeChick
Thank you kindly for the reply smile

I did find a very friendly player last night, and the general chat is always so helpful and encouraging (a rare thing in gaming these days!)

I've decided to commit to a year. I'm really looking forward to seeing what you guys have planned smile

Welcome aboard! smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Well done!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Welcome to PFO chromdom - we have all been there right with ya at one time or another! Shout out any questions you have while getting started in the River Kingdoms in General Chat and we'll be happy to help you out!
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Flari-Merchant
Drizzle
It's also going to create other issues, think PvP.

If your going to allow catchup XP you need to limit it in some way. Potentially, setting the max XP for any one character to be whatever XP a continually subbed day one character would have accrued is a good starting point. Otherwise your going to see people with too much money creating monster toons and/or using catchup XP as a way to respec whenever their current build has failed to work as hoped.
I can agree to that completely.

That's why I said a "strong diminishing returns curve" like the skill injectors work in Eve, and, as you say, perhaps that curve could go to zero at around 1.5 million xp or something.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Flari-Merchant
@ PfO
Primarily though, this is 2019. Old attitudes need to evolve. Cash shops are here. It only makes sense to leverage them to raise your bottom line so that you can make your game better within a reasonable time frame.

Can you say "Xp injectors"? smile
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
I think GW should seriously consider Making Azoth (or some new version of Azoth, like Golden Azoth or something) work in a manner similar to Skill Injectors in Eve, with a strong diminishing returns curve. I think that would go a long way in retaining new players who actually really like the game but feel too far behind and give up.
Xyzzy - gatherer, yeoman archer, swamp monster.
harneloot
Flari-Merchant
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes.

Do I have that right?

Correct.
Xyzzy - gatherer, yeoman archer, swamp monster.